npg
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| ====== Freth' | ====== Freth' | ||
| - | (Updated 01/03/2022) | + | Updated 01/03/2022 |
| //NOTE: This post is a work in progress. Changes will be made from time to time, to refine the content and keep it up-to-date. This is my own personal view on getting started. Your opinion may differ. | //NOTE: This post is a work in progress. Changes will be made from time to time, to refine the content and keep it up-to-date. This is my own personal view on getting started. Your opinion may differ. | ||
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| ===== Overview ===== | ===== Overview ===== | ||
| - | The Mythmoor experience is different from other servers, because there are many mods added, which enhance the experience. For a complete list of mods, see mythmoor.com/ | + | The Mythmoor experience is different from other servers, because there are many mods added, which enhance the experience. For a complete list of mods, see the [[https://mythmoor.com/ |
| + | |||
| Being dropped in the middle of a starter town with no clear direction can leave even the most experienced player overwhelmed. Wurm Unlimited has so many possibilities that you can have a " | Being dropped in the middle of a starter town with no clear direction can leave even the most experienced player overwhelmed. Wurm Unlimited has so many possibilities that you can have a " | ||
| - | TIP: The wiki (www.wurmpedia.com/ | + | |
| + | //TIP: The [[http://www.wurmpedia.com/ | ||
| ===== Getting Started ===== | ===== Getting Started ===== | ||
| - | There are four basic categories you should focus on as a new player. Fighting Skill (45 minutes), First Aid (5-15 minutes), Deity/ | + | There are four basic categories you should focus on as a new player. |
| + | |||
| + | * Fighting Skill (45 minutes) | ||
| + | * First Aid (5-15 minutes) | ||
| + | * Deity/ | ||
| + | * Tools (30 minutes) | ||
| + | |||
| + | Once you've tackled these, you should be ready to start skilling up in whatever you choose and/or beginning your life in Wurm. | ||
| //TIP: It would be beneficial to you to join a settlement. This gives you a safe environment to skill up before setting out on your own and it also provides a small community for you to be a part of. If you're the exploring type, you may want to skip villages altogether and seek your own path. You can find ads on the village recruitment board just inside the Market District, just NE of the center of Moor's Rest. | //TIP: It would be beneficial to you to join a settlement. This gives you a safe environment to skill up before setting out on your own and it also provides a small community for you to be a part of. If you're the exploring type, you may want to skip villages altogether and seek your own path. You can find ads on the village recruitment board just inside the Market District, just NE of the center of Moor's Rest. | ||
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| ==== Fighting Skill ==== | ==== Fighting Skill ==== | ||
| - | |||
| The first thing you should tackle when arriving in town is fight skill. On the outset, you're quite squishy as a new player, so it's a good idea to build your fight skill up to 20 before venturing out, using the practice dummies just NE from the center of town. You can only attain a maximum of 20 fighting skill at the practice dummies. It takes about 45 minutes to get to 20. You'll want to step back and take breaks to let your stamina restore. This speeds up the skill gain process and makes best use of the time spent at the practice dummies. | The first thing you should tackle when arriving in town is fight skill. On the outset, you're quite squishy as a new player, so it's a good idea to build your fight skill up to 20 before venturing out, using the practice dummies just NE from the center of town. You can only attain a maximum of 20 fighting skill at the practice dummies. It takes about 45 minutes to get to 20. You'll want to step back and take breaks to let your stamina restore. This speeds up the skill gain process and makes best use of the time spent at the practice dummies. | ||
| - | Do not use your weapon, unless you want to skill up in that weapon and plan to repair it later. It will take a lot of damage and possibly be destroyed if you’re not vigilant. Use a shaft if you want to keep your weapon from getting damaged. You can make a shaft from a log. Logs come from trees. Use a hatchet to chop down a tree, then chop the felled tree into logs. NOTE: Younger and older/ | + | |
| + | Do not use your weapon, unless you want to skill up in that weapon and plan to repair it later. It will take a lot of damage and possibly be destroyed if you’re not vigilant. Use a shaft if you want to keep your weapon from getting damaged. You can make a shaft from a log. Logs come from trees. Use a hatchet to chop down a tree, then chop the felled tree into logs. | ||
| + | |||
| + | //NOTE: Younger and older/ | ||
| + | |||
| + | Carve the log with a carving knife to make a shaft. Use the crafting window (B) and recipe window (N) to your advantage. Use a tool. If you want to gain skill in a particular tool, use it instead of a shaft. Since you'll be making your own tools later, damaging a tool isn't a major issue. There' | ||
| ==== Deity/ | ==== Deity/ | ||
| - | Having a deity on your side means you gain access to spells. For a complete list of deities, see this link, under the Gods of Mythmoor tab: | + | Having a deity on your side means you gain access to spells. For a complete list of deities see the Gods of Mythmoor tab in the [[https:// |
| - | Guide To Mythmoor | + | |
| All deities have the same spells. There are no priest restrictions; | All deities have the same spells. There are no priest restrictions; | ||
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| You can store favor (spell power) in gems that are at least 10ql and above. The gem can be used to restore your spell bar (favor), giving you the edge in battle. Gems are found during mining and also can be found in treasure chests that randomly spawn on the map. The planter mod (recently added) allows you to grow magic mushrooms that restore favor when eaten, but give you harmless hallucinations. | You can store favor (spell power) in gems that are at least 10ql and above. The gem can be used to restore your spell bar (favor), giving you the edge in battle. Gems are found during mining and also can be found in treasure chests that randomly spawn on the map. The planter mod (recently added) allows you to grow magic mushrooms that restore favor when eaten, but give you harmless hallucinations. | ||
| - | See the spell list to get an idea what spells can do for you. www.wurmpedia.com/ | + | See the spell list to get an idea what spells can do for you. [[http://www.wurmpedia.com/ |
| ==== First Aid ==== | ==== First Aid ==== | ||
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| Cotton is used for treating open wounds that are light or medium. Cotton can be acquired by foraging the ground. You can use the foraged cotton to treat your wounds. Seeds can be picked from cotton for farming. Farmer' | Cotton is used for treating open wounds that are light or medium. Cotton can be acquired by foraging the ground. You can use the foraged cotton to treat your wounds. Seeds can be picked from cotton for farming. Farmer' | ||
| - | See wurmpedia.com/ | + | |
| + | See [[http:// | ||
| ==== Tools ==== | ==== Tools ==== | ||
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| As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. | As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. | ||
| - | How to get wood: Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more. | + | === How to get wood === |
| - | How to get ore: Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons | + | Wood can be harvested from trees all around |
| - | How to make a campfire: Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. | + | === How to get ore === |
| - | How to light a forge: Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling | + | Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. |
| - | Adding fuel: Activate (double-click) a piece of wood, right click on the campfire/ | + | == How to make a campfire === |
| + | |||
| + | Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. | ||
| + | |||
| + | === How to light a forge === | ||
| + | |||
| + | Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). | ||
| + | |||
| + | === Adding fuel === | ||
| + | |||
| + | Activate (double-click) a piece of wood, right click on the campfire/ | ||
| Checking time/fuel left: Right click and examine the campfire/ | Checking time/fuel left: Right click and examine the campfire/ | ||
| - | How to make stuff: N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. | + | === How to make stuff === |
| + | |||
| + | N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. | ||
| Tool list is as follows... | Tool list is as follows... | ||
| Make these first: | Make these first: | ||
| - | Mallet (2) | + | |
| - | Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times. | + | ^ Item ^ Description ^ |
| - | Small anvil | + | | Mallet (2) | Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times.| |
| - | Making smaller metal items. | + | | Small anvil | Making smaller metal items.| |
| - | Large anvil | + | | Large anvil | Making larger metal items (unless you're at a location where you have access to one).| |
| - | Making larger metal items (unless you're at a location where you have access to one). | + | | Hammer (2) | Building and improving tool.| |
| - | Hammer (2) | + | |
| - | Building and improving tool. | + | |
| Then work on these: | Then work on these: | ||
| - | Awl | + | |
| - | Leather improving tool. | + | ^ Item ^ Description ^ |
| - | Branding iron | + | |Awl|Leather improving tool.| |
| - | Branding animals to your deed to add permissions and settings (only the mayor can rename an animal). | + | |Branding iron|Branding animals to your deed to add permissions and settings (only the mayor can rename an animal).| |
| - | Butchering knife | + | |Butchering knife|Butcher resources from corpses.| |
| - | Butcher resources from corpses. | + | |Carving knife|Cutting wood into fine pieces. |
| - | Carving knife | + | |File|Improving tool for wood items.| |
| - | Cutting wood into fine pieces. | + | |Grooming brush|Grooming animals, to increase animal husbandry skill.| |
| - | File | + | |Hatchet|Harvesting trees for wood. Also for making some items.| |
| - | Improving tool for wood items. | + | |Leather knife|Leather working and improving tool.| |
| - | Grooming brush | + | |Metal brush|Clean off archeological fragments.| |
| - | Grooming animals, to increase animal husbandry skill. | + | |Needle|Cloth and improving tool.| |
| - | Hatchet | + | |Pickaxe|Mining and prospecting tool.| |
| - | Harvesting trees for wood. Also for making some items. | + | |Rake|Tending crops.| |
| - | Leather knife | + | |Rope (3)|Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only).| |
| - | Leather working and improving tool. | + | |Saw|Cutting wood into square pieces like planks and shingles.| |
| - | Metal brush | + | |Scythe|Harvesting grains like wheat, barley and oats.| |
| - | Clean off archeological fragments. | + | |Shovel|Digging and working with dirt.| |
| - | Needle | + | |Sickle|Harvesting fruits, nuts, sprouts, grass, flowers, etc.| |
| - | Cloth and improving tool. | + | |Stone chisel|Working with stone, improving and archeological fragments.| |
| - | Pickaxe | + | |Trowel|Stone masonry, usually working with mortar, also as a build tool.| |
| - | Mining and prospecting tool. | + | |Whetstone|An improving tool for metal items. Made with rock shard.| |
| - | Rake | + | |Water container|Bucket, small barrel, flask or water skin. I recommend bucket. Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering. |
| - | Tending crops. | + | |
| - | Rope (3) | + | |
| - | Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only). | + | |
| - | Saw | + | |
| - | Cutting wood into square pieces like planks and shingles. | + | |
| - | Scythe | + | |
| - | Harvesting grains like wheat, barley and oats. | + | |
| - | Shovel | + | |
| - | Digging and working with dirt. | + | |
| - | Sickle | + | |
| - | Harvesting fruits, nuts, sprouts, grass, flowers, etc. | + | |
| - | Stone chisel | + | |
| - | Working with stone, improving and archeological fragments. | + | |
| - | Trowel | + | |
| - | Stone masonry, usually working with mortar, also as a build tool. | + | |
| - | Whetstone | + | |
| - | An improving tool for metal items. Made with rock shard. | + | |
| - | Water container | + | |
| - | Bucket, small barrel, flask or water skin. I recommend bucket. Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering. | + | |
| Acquire: | Acquire: | ||
| - | Pelt | + | |
| - | An improving tool for polishing items. Looted from butchered dogs, mountain lions, wild cats and large rats. You should be able to find a random dog nearby. You can also ask for a free pelt in GL-Freedom (global chat). People give them away to new players all the time. | + | ^ Item ^ Description ^ |
| + | |Pelt|An improving tool for polishing items. Looted from butchered dogs, mountain lions, wild cats and large rats. You should be able to find a random dog nearby. You can also ask for a free pelt in GL-Freedom (global chat). People give them away to new players all the time.| | ||
| There are other tools that can be made, but they are specialty tools for various tasks that you'll get around to as you need them. | There are other tools that can be made, but they are specialty tools for various tasks that you'll get around to as you need them. | ||
| + | |||
| //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. | //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. | ||
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| It's a good idea to work on getting your mind logic to 20.1 so you can command a large cart. This will provide much-needed freedom. You can gain mind logic from doing most tasks. If you want an easy task you don't have to think about, mine for a while and you'll get there in no time. Saw some logs into planks and carve logs into shafts. Make stone bricks with rock shard. | It's a good idea to work on getting your mind logic to 20.1 so you can command a large cart. This will provide much-needed freedom. You can gain mind logic from doing most tasks. If you want an easy task you don't have to think about, mine for a while and you'll get there in no time. Saw some logs into planks and carve logs into shafts. Make stone bricks with rock shard. | ||
| - | // | + | |
| - | Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw. You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions. | + | //Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw. You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions. |
| Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart. Later, you can cast Expand on the cart to increase its carrying capacity. | Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart. Later, you can cast Expand on the cart to increase its carrying capacity. | ||
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| Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther. | Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther. | ||
| - | Item Type | + | ^ Item Type ^ Improving Tools ^ Resource |
| - | Improving Tools | + | |Wood|File, Carving Knife, Pelt, Mallet|Log Plank| |
| - | Resource | + | |Metal|Whetstone, Water, Pelt , Hammer|Lump of Ore| |
| - | Wood | + | |Rock|Stone Chisel|Rock Shard| |
| - | File | + | |Clay|Spatula, Clay Shaper, Water, Hand|Clay| |
| - | Carving Knife | + | |Leather|Needle, Awl, Leather Knife, Mallet|Leather| |
| - | Pelt | + | |
| - | Mallet | + | |
| - | Log Plank | + | |
| - | Metal | + | |
| - | Whetstone | + | |
| - | Water | + | |
| - | Pelt | + | |
| - | Hammer | + | |
| - | Lump of Ore | + | |
| - | Rock | + | |
| - | Stone Chisel | + | |
| - | Rock Shard | + | |
| - | Clay | + | |
| - | Spatula | + | |
| - | Clay Shaper | + | |
| - | Water | + | |
| - | Hand | + | |
| - | Clay | + | |
| - | Leather | + | |
| - | Needle | + | |
| - | Awl | + | |
| - | Leather Knife | + | |
| - | Mallet | + | |
| - | Leather | + | |
| + | // | ||
| - | NOTE: A tool with a wooden handle and a metal head is considered metal and needs to be heated in a forge before improving. | ||
| An icon next to an object in inventory (see right side) shows you the next item you need to use to improve that item. Metal items must be glowing hot, as does the lump being used to improve the item. Whatever your raw resource (log or lump), it needs to be higher quality than the quality of the item being improved. If the item you want to improve is too big to fit into inventory, examine it to see the next improve item to use. | An icon next to an object in inventory (see right side) shows you the next item you need to use to improve that item. Metal items must be glowing hot, as does the lump being used to improve the item. Whatever your raw resource (log or lump), it needs to be higher quality than the quality of the item being improved. If the item you want to improve is too big to fit into inventory, examine it to see the next improve item to use. | ||
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| // | // | ||
| - | — | ||
| This ends the new player guide (for now). This is a continuing work in progress. | This ends the new player guide (for now). This is a continuing work in progress. | ||
| + | |||
| + | ---- | ||
| The quickstart, a brief summary of the above, is below. | The quickstart, a brief summary of the above, is below. | ||
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| Make a large cart for travel and storage. Acquire some horses (I offer free horses, contact me). Acquire 3 large crates for max storage in your cart. You will need 20.1 mind logic to drive a cart. The fastest way to get to 20.1 is to cut down some trees and make planks. | Make a large cart for travel and storage. Acquire some horses (I offer free horses, contact me). Acquire 3 large crates for max storage in your cart. You will need 20.1 mind logic to drive a cart. The fastest way to get to 20.1 is to cut down some trees and make planks. | ||
| - | You should be ready to venture out into the world at this point if you’ve done everything in the quick start. | + | You should be ready to venture out into the world at this point if you’ve done everything in the quick start. |
npg.1662266078.txt.gz · Last modified: by freth
